Categories
just life rants

nothing matters

TGD: It takes a certain amount of confidence to sketch something and throw it out there without second guessing yourself. Do you think that comes from having done so much of that, from such a young age?

Adam: It’s scary to release something that might not be perfect, but there’s a lot of stuff out there on the internet, and no one’s looking at any of it. So who cares? Literally, who fucking cares?
Less than 1/4 of your audience will ever see your less-than-perfect Instagram post, thanks to the algorithm. And of that 1/4 that does see it, the ones that don’t like it will just keep scrolling. The people who love your work may not even sign in that day. The reality is, nothing actually matters that much, and I think I’ve felt that for a long time.

TGD: It’s easy to get caught up in it and to think, What if this doesn’t go the way it’s supposed to? What about insurance?

Adam: Then again, you have to remember that nothing ever happens the way you think it should. So, nothing matters! Nothing matters is becoming kind of an accidental mantra. (…) Nothing matters, and it’s extremely liberating! Things are only what we say they are. Things only carry as much weight as we give them.

from an interview with adamjk on the great discontent.

“nothing matters” can go one of two ways: either you fall down a pit of despair agonizing about the uselessness of everything you do — or, alternatively, you realize how freeing it is that no one is actually looking, and you can experiment, improvise and make stuff to your heart’s content.

i wish more people would realize this — nobody cares, and nothing matters all that much. so just get out there and do your thing! dance to your heart’s content, eat cake, write meaningless posts on your blog that nobody will ever read — but do it!

Categories
just life one second everyday

one second everyday — june 2018

june began in the azores and then jumped back home, just in time to see the parents arrive with the trunk full of cherries and other delights from their little farm. it’s high season now and you can definitely feel it in town, buzzing with festivities and tourists.

the days were filled mostly with work and our own mundane tasks… but for once, i’m sort of glad. the less excitement a month has in it, the more we can catch our breath and take stock. the first half of the year was demanding on many levels, and now more than ever, i feel the need to take it easy and carve the space to research, learn and advance other projects, to plan secretly and without respite.

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in iceland

walking on history XV: Epine GY 7

on march 13 1948, a british trawler was wrecked near djúpalónssandur beach in iceland, but because of the bad weather, it was impossible to reach the ship to rescue the crew. 14 people died that day, one washed ashore still alive, and four were rescued when the tide finally turned, by throwing a line from the nearby cliffs to the mast, and using a rescue seat to bring those sailors back to safety.

70 years later and the twisted iron is still strewn around the beach, a powerful memorial to this accident.

ps — also, this 99% invisible episode, which links to readtheplaque.com, a wonderful compendium of interesting places.

Categories
analogue wednesdays roll4roll

analogue wednesday #149

coffee shops and christmas decorations double-exposed with timm, on R4R-32.

Categories
geek just life

kill doctor lucky

we started enjoying playing board games with friends around the time we turned 30, i think… there’s something about the quietness of an evening in that just suits us. if you’ve stayed over at our house for a few days, then it’s probably guaranteed that we’ve played a game with you at some point after a meal. and of all the games we own, kill doctor lucky has been a staple for a few years.

the free version (in a photocopied prototype) was given to us by dear friends who heard about it through kickstarter. we liked it so much that we used to carry those bits of photocopied paper around with us to evenings with other friends! :D

the game’s premise is simple: your goal is to kill doctor lucky, an old man who lives in his mansion. but doctor lucky is (as his name implies) rather lucky and thus not at all easy to kill. so you end up chasing him around his house, going from room to room, foiling other participant’s murder attempts (or not!) until eventually his luck runs out and you manage to kill him. it takes a bit of explaining to get things going, but in the end, one trial run is enough to get everyone excited and up to speed.

after a few years of playing the photocopied version, we finally caved in and bough the proper game, which is filled with witty ways to kill the doctor. it continues to make us happy, even after all this time.

does your home have a favorite board game too? :)